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xalezar
Hey there! I'm the creator of Nymble. Aside from being a game designer/developer, I also happen to be a classical musician/composer who loves RPGs. You can find my music in Nymble. :)

Age 36, Male

UX Designer

Canada

Joined on 11/26/20

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Major update 1.2.2.0

Posted by xalezar - December 13th, 2020


After being delightfully flooded by so many insightful comments here on Newgrounds, I've taken in your feedback to make improvements to Nymble. And over the past several days, I was also surprised to learn that Nymble got livestreamed and reviewed a couple times! Hearing real players think aloud was very informative on how I can improve the first-time experience.


So anyway, here are some things you can find in version 1.2.2.0:


  • Levels 41 to 60 now unlocked! Skip to the boss level or play them all again. (You may find some little surprises.)
  • Improved level cleared UI to explain how to get a higher score. I thought about including this in the HUD (Heads-up display), but opted to keep it clean and minimal and have the player find out by exploring.
  • Level 3, updated to better onboard the player about how to kill enemies.
  • Level 20 (boss): Same level, just replaced some gates, and reduced map size
  • Level 40 (boss): Some modified puzzles as well as a more exploratory layout.
  • Levels 51, 52, 54: New designs to onboard the "snowman" a bit more clearly. Slight improvement in puzzle complexity.
  • Level 60 (boss): redesigned the "snowman" puzzle. The boss fight spawn tiles have been redesigned to have a clearer active/inactive state.
  • Partially fixed stacking sound-effects glitch.
  • Toggle the snow by pressing "P" and see if it reduces lag in your browser.



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