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xalezar

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Recent Movie Reviews

7 Movie Reviews

I liked that it was so self-referential, breaking the fourth wall. The voice acting was quite professionally done, too. But I felt the plot could have been stronger.

Very mesmerizing! I was watching and listening without even paying attention to whether any of the drawings repeated. Good choice of music. :)

How morbidly hilarious lol kind of reminds me of those Xmas specials on MadTV back in the day.

Recent Game Reviews

31 Game Reviews

This was pretty fun! Thanks for sharing your game. Great first impression. Consistent and intentional art style.

Just a few things:

I wasn't sure what to press on the title screen at first, so it took some trial and error. WASD didn't work, so I tried arrows. Maybe also bind action to Enter on the title screen, since Enter was used to allow audio.

As a casual gamer, I prefer WASD for movement. Then my right hand can use the <, >, and ? keys. If the controls can be limited to just two buttons for the right hand, that would feel the most natural, I think.

The tutorial was quite a bit to read, so I think I only retained about 15% of it. I knew the objective was to defend the bomb, but maybe you can mention that you play a character with a shield. Or even, incorporate his image into your title screen. That would really give the player a stronger sense of what to expect.

Thanks for sharing your game.

I felt the movement was a bit hard to control, and times I wasn't sure if the ship was actually heading towards where I was clicking. I kept dying over and over again, which was kind of discouraging. Maybe try WASD for movement and left click for shooting?

I see you have an interesting plot there in your description. I'm wondering if this narrative can be integrated into the gameplay also? Might make the game a bit more immersive and unique.

Mauvemau responds:

Hi! Thanks for your feedback! :)

I'm honestly not a fan of the controls either, haha. This was for a jam that was strictly "mouse-only".
There's this pre-game screen where you can actually get a feeling of the controls before the asteroids start spawning.

As for the plot, there's actually little gold pieces and astronauts flying around. You get points for collecting these. And sometimes an enemy ship spawns and starts attacking you. The plot is something I made up at the last moment to justify what happens in the game, haha.


I'll see what i can do to improve these things on the next version. Thank you!

The artwork is quite polished, especially the intro cutscene. Good choice of font too.

I wasn't sure what the big numbers in the middle counting up meant, I think it's timer to see how long it takes you to beat the level, is that right?

I felt the retry button could be slightly more prominent, as I didn't notice it until several minutes in. Also, I wasn't sure how to quit the level when I paused it.

After playing 3 levels, I expected more challenges to be thrown in, like enemies or hazards, so it felt a bit repetitive by level 2.

I think the game froze after I beat level 3, after the cutscene with Ptarot. I restarted and was able to continue on to level 4.

Thanks for sharing your game. Overall, the gameplay is easy to pick up. I was just expecting more challenging mechanics thrown in.

(P.S. The first time I loaded the game, the loading bar slow down drastically at about 70%. Thought I'd mention it since other players might not be as patient to stay and wait.)

LionJeff responds:

Update: 7/14/25 - I fixed the issues with the pause screen controls, clarified the timer and the Amber system, and made sure the reset button is called out earlier. I couldn’t replicate the freeze, and the initial load time isn’t consistent on my end, so I wasn’t able to make changes there. I really appreciate you pointing these things out! It really helps us tighten everything up bit by bit.
This is a demo for a much larger game, so I get the concerns about pacing. It’s a slow burn by design, giving players space to get comfortable with movement before the real hazards kick in, especially since even the first level in Area 2 spikes the difficulty. Hopefully people give it a bit more time to see where it’s headed.

Original reply:
Thanks so much! The more challenging levels are in Areas 2 and 3, they have hazards and things to avoid that will slow you down.
Thanks for letting me know about the freezing, I'll look into that! Yes, the initial loading is slow for me too, not sure why that is exactly.
The big numbers in the middle are the time, if they seem too big there's a setting to shrink them down (in the Settings menu from the Main menu/Title screen).
Noted about the reset button too, I think I a good place for it.
Thanks for all the feedback and playing, super appreciated!

Recent Audio Reviews

3 Audio Reviews

Omg this is so cute! Not only that, it's very well put together on all fronts: lyrics, production, and composition-wise. Well done.

Sounds cool! I think this would go well with some kind of underwater civilization, and the protagonist is exploring around, but with caution. Very detailed and nuanced orchestration. Are all the instruments acoustic or do I hear some synth pads there too? Like for those repeating broken arpeggio things on top that come and go.

Kinda reminds me of Zora's Domain and Besaid Island haha 🏝️

Woah! Absolutely gorgeous, love the choice of chords and modulations (especially that dominant seventh chord with the flattened tenth resolving down to the ninth). It's highly reminiscent of those themes songs you hear at the end of a Final Fantasy game.

Just curious, have you also composed choral music also?

HollandAlbright responds:

Thank you! I've done a little bit of choral music, but mostly I write instrumental stuff.

Hey there! I'm Xalezar (AKA Vincent) the creator of Nymble. Aside from being a game designer/developer, I also happen to be a classical musician/composer who loves RPGs. You can find my music in Nymble 1 & 2. :)

Age 37, Male

UX Designer

Canada

Joined on 11/26/20

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