Very mesmerizing! I was watching and listening without even paying attention to whether any of the drawings repeated. Good choice of music. :)
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Very mesmerizing! I was watching and listening without even paying attention to whether any of the drawings repeated. Good choice of music. :)
How morbidly hilarious lol kind of reminds me of those Xmas specials on MadTV back in the day.
Those camera panning shots with the beakers and test tubes were very well done. Really gives the viewer a sense of the atmosphere. :)
This game is very polished! The vibrant graphics, the chiptune sound effects and music all complemented each other well. I think the animations and dust particles really to the experience and make the game delightful.
Nice! I love how all of your games have your trademark art style, but the mechanics are always fresh. I was expecting to have mirrors, and then bam, the next level had mirrors! Sound effects are well designed—the level-complete sound feels very appropriate.
One thing I might suggest is making the laser beams have a glowing effect, to make them feel more like lasers, especially since they make up the main mechanic of the game.
It's super creative how you combined the concept of gravity with a 2d chessboard. The music helps me think :) I am stuck on level 18, but determined to beat it.
Finally beat level 18. Didn't know that the rooks can move through those platforms. Would be nice to be introduced to that mechanic earlier.
Stuck on the last level, darn. Really fun, addicting game.
Hey there! I'm the creator of Nymble. Aside from being a game designer/developer, I also happen to be a classical musician/composer who loves RPGs. You can find my music in Nymble. :)
Age 37, Male
UX Designer
Canada
Joined on 11/26/20