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14 Game Reviews w/ Response

All 28 Reviews

Cute game. :) Nice work with the parallax layers--the cycling sun and moon add a nice touch. I like the integration of the Hanukkah narrative.

I felt the controls could have used a bit more in-game onboarding. E.g. like when you first start, maybe on the screen it can say "Jump with X or UP" or "Slide with Z or DOWN" as an obstacle approaches. Maybe some kind of indication when you successfully avoid an obstacle to let the player know they are doing something right.

What will be your future plans for the game? :)

KJScott responds:

I had put controls scheme into the instructions but having it in the game would work well. I could put something in some it appears very very early in.

I have some tweaks to put in based on feedback, I think I have a couple of notes I need to fix in the audio, and was planning to update the sunset/rise if it works.

Long term, I will either do a sequel or eventually rework the original concept and tighten everything up a lot but that would definitely be for next year.

UPDATED on Jan 16, 2021: I finally sat down this weekend and played this game from beginning to end! Best weekend ever! Took a bit of time to figure out how to fight that final boss. At first I didn't realize that the highlighted border on the enemy's menu indicates their next move. After I found that out, the strategy became apparent. :)

This was very entertaining! I love your unique twist on the turn-based battle system. Absorbing enemy skills after each battle is something I've never seen before. You can essentially customize your character however you want. This is pretty impressive, especially since it was a game jam entry.

adriendittrick responds:

Thanks a lot for the nice review :)

Hey there! I'm the creator of Nymble. Aside from being a game designer/developer, I also happen to be a classical musician/composer who loves RPGs. You can find my music in Nymble 1 & 2. :)

Age 37, Male

UX Designer

Canada

Joined on 11/26/20

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