This is a really fun game! It has elements of puzzle and short-term memory recall, minimal story, strategy, and resource management all wrapped into one. I'm only at level 3 or so but just wanted to write some quick feedback before I forget. :)
The onboarding was well done. I like how you use iconography to show what ailment the customer has. The symbols were easily recognizable and easy to memorize. It's the recipes I had trouble with memorizing, but they are simple enough to reasonably expect the player to memorize them.
I think I can easily envision this as a mobile game:
- in-app purchases for "bookmarks" (to quickly flip to a page in the recipe book)
- continue to utilize the story-telling newspaper to foreshadow the next day
- watch an ad in between levels for boosts, such as the ability to create a few potions ahead of time
- another boost could be special rare ingredients that act as "wildcards"
- finite inventory so that you can't waste anything
(You might have already implemented some of these for the later levels that I haven't reached yet.)
Thanks for sharing this marvelous game!