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8 Game Reviews w/ Response

All 19 Reviews

I think you just need to adjust the viewport size (in your Newgrounds upload settings), as the game area is being clipped and one has to actually scroll down inside the iframe to see the rest of the game. Some players might not know to do this, and I only found out by experimenting. However, the artwork is beautiful so far.

Nesteaboy99 responds:

Yes, but even if i do 1920 x 1080, you have to scroll down as well. I hope it's understandable though xd

It's pretty fun! The music was very appropriate--it had this industrial feel and a driving rhythm, that went well with the fast-paced nature of the game.

It wasn't clear at first what the different colored screws meant, but I later found out in HowToPlay. Most players skip instructions, so perhaps some in-game onboarding would be helpful. Even something like showing numbers that fade in and rise up to give some quick info, e.g. "+1 speed" or "+1 luck".

I'm still not clear what the correct strategy is here since the screws seem head in random directions--there's no way for me to predict where the next screw will be aiming towards (or maybe there is a pattern that I haven't noticed yet).

I can see this being quite an addictive mobile game. What are your future plans for this project?

EDIT: Great to hear it's on Google Play--congrats!

MatRN responds:

All my projects I update from time to time, I also have them in PlayStore, but they are not updated.
If you want to follow me to know more about my projects you can do it :).

Hmm ... I wasn't sure how to play it. I see you have the controls down in the description, that's fine, but many players tend to not read it. Might help to have some in-game inboarding. Maybe start the player in a safe zone so that they learn the mechanics one by one. Then introduce an enemy once the player familiarizes with the controls.

I found the WASD controls to be confusing. It seems you use the mouse to change your forward facing direction, where W is move forward, A/D strafe sideways, S to move backwards. I understand how it works now, but I don't think most players will get it at first. Maybe the mouse can just be for aiming, while WASD move the player.

I am digging the music. It is very appropriate for this kind of genre.

AbhiTechGames responds:

thank you so much for your feedback I will definitely update the game by keeping your points in mind

Cute game. :) Nice work with the parallax layers--the cycling sun and moon add a nice touch. I like the integration of the Hanukkah narrative.

I felt the controls could have used a bit more in-game onboarding. E.g. like when you first start, maybe on the screen it can say "Jump with X or UP" or "Slide with Z or DOWN" as an obstacle approaches. Maybe some kind of indication when you successfully avoid an obstacle to let the player know they are doing something right.

What will be your future plans for the game? :)

KJScott responds:

I had put controls scheme into the instructions but having it in the game would work well. I could put something in some it appears very very early in.

I have some tweaks to put in based on feedback, I think I have a couple of notes I need to fix in the audio, and was planning to update the sunset/rise if it works.

Long term, I will either do a sequel or eventually rework the original concept and tighten everything up a lot but that would definitely be for next year.

UPDATED on Jan 16, 2021: I finally sat down this weekend and played this game from beginning to end! Best weekend ever! Took a bit of time to figure out how to fight that final boss. At first I didn't realize that the highlighted border on the enemy's menu indicates their next move. After I found that out, the strategy became apparent. :)

This was very entertaining! I love your unique twist on the turn-based battle system. Absorbing enemy skills after each battle is something I've never seen before. You can essentially customize your character however you want. This is pretty impressive, especially since it was a game jam entry.

adriendittrick responds:

Thanks a lot for the nice review :)

Hey there! I'm the creator of Nymble. Aside from being a game designer/developer, I also happen to be a classical musician/composer who loves RPGs. You can find my music in Nymble. :)

Age 37, Male

UX Designer

Canada

Joined on 11/26/20

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